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Druid 5eClass Guide & NPC Generator

Circles, the spell list and slots, the Wild Shape table and the stats that matter — then forge a finished druid NPC, portrait and all, without typing a thing twice.

Hit Die
d8
Primary
Wis
Saves
Int & Wis
Casting
Full · L1
Armour
No metal

A druid prepares from the whole list every morning, controls the ground you are standing on, and — when the conversation stops going well — becomes a bear. Wisdom does the casting; the bear does the rest.

Choose your subclass

Druid Subclasses — The Circles

Six circles — and the circle decides whether Wild Shape is your whole plan or a side door. Choose one; the forge follows.

The shapeshifter

Circle of the Moon

Wild Shape as a bonus action into a CR 1 bear at level 2. A second health bar that punches. The reason people play druid.

Best Wild ShapeBonus actionTank
Full Circle of the Moon guide →

The Forge

Forge Circle of the Moon Druid

Everything you have chosen travels with you and arrives pre-filled. Nothing to type twice — just press Generate.

Forge a Moon Druid

Circle of the Moon · level 5 · pre-filled for you

Role in party

The Shape of Nature

TankHealDPSUtilityControl

Druid = the party’s Swiss army knife — terrain control, real healing, summons and a second health bar with claws, all off one stat.

You want to answer every kind of problem — heal, control the battlefield, scout, or wade in as a bear — without ever committing to just one.

Forged this morning

The Forest Warden

Circle of the Moon · Level 8 · Neutral Good

Elowen Dawnbranch

Speaks for the old wood and occasionally becomes a very annoyed bear about it. Mostly it does not need to — most people take the first hint.

Armour Class
16
Hit Points
52
Wild Shape
CR 2
PortraitNameBackstoryStat block
Build Guide

Chosen lineage

Best Races for a Druid

Wisdom drives the casting and Constitution holds your concentration — so the best lineages raise those, or hand you a trick nature forgot.

The other half of the class

Wild Shape — Becoming the Beast

The druid’s signature: a whole second body you can spend, on a curve set by level and circle. Here is how it scales, and why Moon druids play a different game.

The mechanic

Twice per short rest

Turn into any beast you have seen, up to a CR limit. Your hit points are replaced by the beast’s — when they run out you pop back to your own, having lost nothing. It is effectively a free second health bar.

The CR curve

Swim at 4, fly at 8

A standard druid climbs from CR 1/4 at level 2 to CR 1 by level 6, and unlocks swimming and then flying beasts as the levels come. At 18 Beast Spells lets you keep casting while shaped.

Circle of the Moon

Bonus action, combat forms

The shapeshifter’s fast lane: shape as a bonus action into a CR 1 bear at level 2, then follow a steeper CR track (level ÷ 3) all the way to CR 6 — a genuine front-line brawler, not a scout trick.

Where the points go

Druid Builds — Where the Points Go

Even the bear build wants Wisdom — beast form replaces your physical stats entirely, so there is no build that skips it.

Caster (Land / Stars)

WIS → CON → DEX

Wisdom is your save DC and every heal. Constitution holds Conjure Animals and Moonbeam through being hit.

Moon (shapeshifter)

WIS → CON → DEX

In bear form your physical stats are replaced by the beast’s — so you still build Wisdom and Constitution, not Strength.

Shillelagh melee

WIS → CON → DEX

Shillelagh lets your club use Wisdom. The rare melee build that needs no Strength or Dexterity at all.

Top picks

Best Feats for a Druid

A druid wins by keeping a big concentration spell up all fight — so the best feats protect concentration and widen a short list of options.

War CasterAdvantage on concentration saves, somatic components with your hands full, and a spell as your opportunity attack — the near-mandatory caster feat for holding Moonbeam or Conjure Animals.
Resilient (Constitution)Constitution save proficiency plus a hit point per level — the other half of never dropping a concentration spell.
TelekineticA Wisdom bump to an odd score, plus a bonus-action shove that keeps enemies out of your Spike Growth and off your caster body.
Fey TouchedA Wisdom bump plus Misty Step and a 1st-level divination or enchantment spell added to your prepared list — mobility and utility in one pick.
LuckyThree rerolls a day — force a failed save on the enemy, or save yourself from the hit that would break concentration.

Armory

Best Druid Equipment by Tier

What to carry as you level — and note the class rule: druids will not wear metal armour, so hide and studded leather do the work.

T1 · 1-4Hide or Leather armour, a wooden Shield, a Druidic Focus, and a Shillelagh-ready club or quarterstaff.
T2 · 5-10Studded Leather (non-metal), a +1 Shield, a Cloak of Protection, and Moon Sickle or a Wand of the War Mage if the table allows.
T3-T4 · 11+Insignia of Claws for stronger Wild Shape attacks, a Staff of the Woodlands, and a Cloak of Displacement to keep your caster body alive.
Reference

The Old Speech

Spell List

Druids prepare from the whole list each morning, so nothing is ever permanently missed. Spellcasting is online from level 1 — collect utility and swap to fit the wilderness ahead.

Full caster

Spell Slots by Level

Druid level1st2nd3rd4th5th6th7th8th9th
Level 12
Level 23
Level 342
Level 443
Level 5432
Level 6433
Level 74331
Level 84332
Level 943331
Level 1043332
Level 11433321
Level 12433321
Level 134333211
Level 144333211
Level 1543332111
Level 1643332111
Level 17433321111
Level 18433331111
Level 19433332111
Level 20433332211

The Long Season

Features by Level

Lv 1Druidic, Spellcasting
Lv 2Wild Shape, Druid Circle
Lv 4Wild Shape improvement, ASI
Lv 8Wild Shape improvement (flying)
Lv 10Circle feature
Lv 18Timeless Body, Beast Spells — cast while shaped
Lv 20Archdruid — unlimited Wild Shape

Counsel

Frequently Asked

What is a druid in D&D 5e?

A full nature caster who can turn into animals. Druids prepare from the entire druid list each day, heal, control terrain and summon — and Wild Shape gives them a second body to spend. Wisdom powers all of it.

How does Wild Shape work?

Twice per short rest you become a beast you have seen, up to a CR limit set by level and circle. Your hit points are replaced by the beast’s — when they run out you pop back to your own, having lost nothing. It is effectively a second health bar.

What is the best druid circle?

Moon is the famous one — a bonus-action CR 1 bear at level 2 is absurd early. Stars is arguably better overall: consistent ranged damage or healing without burning Wild Shape. Shepherd is the strongest if your DM allows Conjure Animals.

Why can’t druids wear metal armour?

It is a class rule with no mechanical penalty attached — the class simply “will not” wear it. It is flavour, widely house-ruled, and has caused more forum arguments than any other line in the book. Studded leather or hide is the normal answer.

What spells should a druid take?

You prepare from the whole list daily, so nothing is permanent. Staples: Goodberry and Faerie Fire at 1st; Pass Without Trace, Spike Growth and Moonbeam at 2nd; Conjure Animals and Call Lightning at 3rd; Polymorph at 4th.

What are the best stats for a druid?

Wisdom first — spell save DC, heals, everything. Constitution second for concentration; you will be holding Moonbeam or Conjure Animals all fight. Dexterity third for armour class. Even Moon druids build this way, since beast form replaces your physicals.

Is the Moon druid still good at high levels?

It front-loads hard — CR 1 at level 2 is dominant — and falls off relative to casting later, since a CR 6 beast at level 18 does not compete with a 9th-level spell. Most Moon druids end up casting more and shaping less, which is fine.

Become the Bear

Read the rules, choose your circle, and forge the druid — all on one page. Your first is free.

Forge a Druid NPC