Flaming Sphere2nd-level Conjuration · Concentration
A 2nd-level conjuration spell for druids and wizards. 2d6 fire damage.
The card
Flaming Sphere
2nd-level Conjuration
Flaming Sphere
Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
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Usage
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The Forge
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Druid · level 3 · pre-filled
Counsel
Flaming Sphere, Answered
What level spell is Flaming Sphere in 5e?
Flaming Sphere is a 2nd-level conjuration spell, so casting it costs a 2nd-level slot or higher.
What classes can cast Flaming Sphere?
Flaming Sphere appears on the druid and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
How much damage does Flaming Sphere do?
2d6 fire damage. Cast with a 3rd-level slot it deals 3d6.
Does Flaming Sphere require concentration?
Yes. Flaming Sphere requires concentration (up to 1 minute), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
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