Plant Growth3rd-level Transmutation
A 3rd-level transmutation spell for bards, druids and rangers.
The card
Plant Growth
3rd-level Transmutation
Plant Growth
Components: V, S
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
You can exclude one or more areas of any size within the spell's area from being affected.
If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Bringing it to the table
Usage
Take it to the table
Add Plant Growth to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Plant Growth
Choose a class that gets this spell. The forge builds the character around it.
Bard · level 5 · pre-filled
Counsel
Plant Growth, Answered
What level spell is Plant Growth in 5e?
Plant Growth is a 3rd-level transmutation spell, so casting it costs a 3rd-level slot or higher.
What classes can cast Plant Growth?
Plant Growth appears on the bard, druid and ranger spell lists in the SRD.
Does Plant Growth require concentration?
No. Plant Growth does not require concentration, so it runs alongside any concentration spell you already have up. Duration: instantaneous.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



