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Hold Person2nd-level Enchantment · Concentration

A 2nd-level enchantment spell for bards, clerics, druids, sorcerers, warlocks and wizards. Requires concentration, up to 1 minute.

Level
2nd
School
Enchantment
Casting Time
1 action
Range
60 feet
Duration
Conc.

The card

Hold Person

2nd-level Enchantment

Hold Person

Casting
1 action
Range
60 feet
Duration
Concentration

Components: V, S, M (a small, straight piece of iron)

Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another wisdom saving throw. On a success, the spell ends on the target.

Bringing it to the table

Usage

At higher levelsWhen you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

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Add Hold Person to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Hold Person

Choose a class that gets this spell. The forge builds the character around it.

Forge a Bard with Hold Person

Bard · level 3 · pre-filled

Counsel

Hold Person, Answered

What level spell is Hold Person in 5e?

Hold Person is a 2nd-level enchantment spell, so casting it costs a 2nd-level slot or higher.

What classes can cast Hold Person?

Hold Person appears on the bard, cleric, druid, sorcerer, warlock and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.

Does Hold Person require concentration?

Yes. Hold Person requires concentration (up to 1 minute), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.

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