D&D 5e
RacesTraits, and what they are actually good at
Ability bonuses point somewhere. Each page ranks the classes that use them best — then forges the character in one click.
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The Races
14 races — the full SRD list is on the way.

Dragonborn
Str +2, Cha +1, and a breath weapon. The paladin race, by the numbers.
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Dwarf
Con +2, poison resistance, and heavy armour that never slows you down.
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Elf
Dex +2, darkvision, free Perception, charm advantage, and half the night back.
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Gnome
Int +2, darkvision, and more.
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Half-Elf
Cha +2, darkvision, and more.
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Half-Orc
Str +2, Con +1, darkvision, and more.
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Halfling
Dex +2, brave, and more.
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Human
+1 to every ability score, and more.
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Tiefling
Cha +2, fire resistance from level 1, and an inherited reputation to argue with.
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Aasimar
Celestial heritage, Charisma, and a free heal — the divine-blooded face who belongs in any party that fights the dark.
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Firbolg
Wisdom, innate magic, and a bond with every living thing in the forest — the gentle giant who was always a druid.
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Goliath
Strength, Constitution, and a reaction that shrugs off a hit — the mountain-born front line who never flinches.
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Kobold
Pure Dexterity and a war cry that gives the whole pack advantage — a nimble flanking striker who fights best beside allies.
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Yuan-ti Pureblood
Charisma, Magic Resistance on every save, and poison immunity — the serpent-blooded face who simply cannot be shut down.
Read the traits →Pick One and Go
Race, class, level — and a complete 5e character on the other side. Your first is free.
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