Sunbeam6th-level Evocation · Concentration
A 6th-level evocation spell for druids, sorcerers and wizards. 6d8 radiant damage in a 60-foot line.
The card
Sunbeam
6th-level Evocation
Sunbeam
Components: V, S, M (a magnifying glass)
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Bringing it to the table
Usage
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Druid · level 11 · pre-filled
Counsel
Sunbeam, Answered
What level spell is Sunbeam in 5e?
Sunbeam is a 6th-level evocation spell, so casting it costs a 6th-level slot or higher.
What classes can cast Sunbeam?
Sunbeam appears on the druid, sorcerer and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
How much damage does Sunbeam do?
6d8 radiant damage in a 60-foot line. Targets make a CON saving throw for half damage.
Does Sunbeam require concentration?
Yes. Sunbeam requires concentration (up to 1 minute), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
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