Moonbeam2nd-level Evocation · Concentration
A 2nd-level evocation spell for druids. 2d10 radiant damage in a 5-foot cylinder.
The card
Moonbeam
2nd-level Evocation
Moonbeam
Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
Bringing it to the table
Usage
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Add Moonbeam to a Character
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The Forge
Forge a character with Moonbeam
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Druid · level 3 · pre-filled
Counsel
Moonbeam, Answered
What level spell is Moonbeam in 5e?
Moonbeam is a 2nd-level evocation spell, so casting it costs a 2nd-level slot or higher.
What classes can cast Moonbeam?
Moonbeam appears on the druid spell list in the SRD.
How much damage does Moonbeam do?
2d10 radiant damage in a 5-foot cylinder. Targets make a CON saving throw for half damage. Cast with a 3rd-level slot it deals 3d10.
Does Moonbeam require concentration?
Yes. Moonbeam requires concentration (up to 1 minute), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
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