Find the Path6th-level Divination · Concentration
A 6th-level divination spell for bards, clerics and druids. Requires concentration, up to 24 hours.
The card
Find the Path
6th-level Divination
Find the Path
Components: V, S, M (a set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100gp and an object from the location you wish to find)
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.
For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Bringing it to the table
Usage
Take it to the table
Add Find the Path to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Find the Path
Choose a class that gets this spell. The forge builds the character around it.
Bard · level 11 · pre-filled
Counsel
Find the Path, Answered
What level spell is Find the Path in 5e?
Find the Path is a 6th-level divination spell, so casting it costs a 6th-level slot or higher.
What classes can cast Find the Path?
Find the Path appears on the bard, cleric and druid spell lists in the SRD.
Does Find the Path require concentration?
Yes. Find the Path requires concentration (up to 24 hours), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



