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Rogue 5eClass Guide & NPC Generator

Archetypes, the Sneak Attack table, Cunning Action, Expertise and the stats that matter — then forge a finished rogue NPC, portrait and all, without typing a thing twice.

Hit Die
d8
Primary
Dex
Saves
Dex & Int
Armour
Light

A rogue is the answer to “what if one person were simply better at this than everyone”. Expertise makes you twice as good; Cunning Action means you were never standing there; Sneak Attack means once was enough. No spells by default — except the Arcane Trickster.

Choose your subclass

Rogue Subclasses — The Roguish Archetypes

Six ways to be the one who was already gone. Choose one; the forge follows.

The classic

Thief

Fast Hands — use an object, Disengage or pick a lock as a bonus action, every turn. Plus Use Magic Device at 13. Endlessly practical.

Fast HandsUse Magic DeviceUtility
Full Thief guide →

The Forge

Forge Thief Rogue

Everything you have chosen travels with you and arrives pre-filled. Nothing to type twice — just press Generate.

Forge a Thief Rogue

Thief · level 5 · pre-filled for you

Role in party

The Skirmisher

TankHealDPSUtilityControl

Rogue = the party’s scalpel — reliable burst damage on one target a turn, the best skills at the table, and never where the danger is aimed.

You want to solve problems the rest of the party can’t — locks, traps, scouts and the one enemy who has to die first — and slip out before anyone lands a hit.

Forged this morning

The Quiet Man

Assassin · Level 9 · Lawful Evil

The Quiet Man

Has never needed a second round. Keeps a ledger, and it balances — which is somehow the most frightening thing about him.

Armour Class
17
Hit Points
58
Sneak Attack
5d6
PortraitNameBackstoryStat block
Build Guide

Chosen lineage

Best Races for a Rogue

Dexterity drives everything, so the best lineages either raise it or hand you the skills and tricks a rogue lives on.

The whole damage budget

Sneak Attack & Core Tricks

Rogues have no spell list — this is the kit that replaces it. Sneak Attack is once per turn, not per round, so it fires on reaction attacks too.

Sneak AttackOnce per turn — not per round. With advantage, or simply with an ally next to the target. The rogue’s entire damage budget lives here, rising from 1d6 at level 1 to 10d6 at 19.
ExpertiseDouble proficiency on two skills at level 1, two more at 6. This is why the rogue is the best in the world at the things it chooses.
Cunning ActionDash, Disengage or Hide as a bonus action, every single turn, forever. The most quietly powerful level-2 feature in the game.
Uncanny DodgeReaction: halve the damage of one attack that hit you. Turns the big hit into a survivable one.
EvasionDexterity save for half becomes: none on a success, half on a failure. Fireballs stop mattering.
Reliable TalentLevel 11: treat any d20 below 10 as a 10 on skills you are proficient in. Combined with Expertise, you simply stop failing at your job.

Where the points go

Rogue Builds — Where the Points Go

Dexterity does six jobs at once — attack, damage, armour class, initiative, Stealth and half your skills. This is the least ambiguous stat spread in the game.

Any rogue

DEX → CON → WIS

Dexterity is attack, damage, armour class, initiative, Stealth and half your skills. Nothing else comes close.

Arcane Trickster

DEX → INT → CON

Intelligence only sets your spell save DC; most of your spells (Shield, Misty Step) do not care. It can stay modest.

Face / Swashbuckler

DEX → CHA → CON

Rakish Audacity adds Charisma to initiative, and you were going to be the party’s liar anyway.

Top picks

Best Feats for a Rogue

A rogue wins by acting first, hiding well and landing the one attack that matters — so the best feats buy initiative, stealth and range.

Alert+5 initiative and immunity to surprise — go before the enemy and land a Sneak Attack while they still can’t react.
SkulkerStay hidden when you miss, and hide in dim light — Sneak Attack from the shadows over and over without being seen.
Sharpshooter / Crossbow ExpertFor the ranged rogue: ignore cover and take the −5/+10 hit, or fire a hand crossbow in melee without disadvantage.
Mobile+10 speed and no opportunity attacks from a target you hit — dart in, Sneak Attack, and be gone before their turn.
LuckyThree rerolls a day — turn a missed Sneak Attack into a hit, or a failed save into survival. Good in every build.

Armory

Best Rogue Equipment by Tier

What to carry as you level — from a first set of tools to a legendary blade.

T1 · 1-4Rapier or Shortbow, Leather Armour, Thieves’ Tools, and daggers to throw — light and quiet.
T2 · 5-10A +1 Rapier or Hand Crossbow, Studded Leather, Boots of Elvenkind and a Cloak of Elvenkind for near-silent Stealth.
T3-T4 · 11+A Dagger of Venom or +2 finesse weapon, Mithral armour, a Ring of Evasion and Boots of Speed — the master thief’s kit.
Reference

The Long Con

Features by Level

Lv 1Expertise, Sneak Attack, Thieves’ Cant
Lv 2Cunning Action
Lv 3Roguish Archetype
Lv 5Uncanny Dodge
Lv 6Expertise (2 more skills)
Lv 7Evasion
Lv 11Reliable Talent
Lv 14Blindsense
Lv 15Slippery Mind — Wisdom save proficiency
Lv 18Elusive
Lv 20Stroke of Luck

Counsel

Frequently Asked

What is a rogue in D&D 5e?

The skill and precision class: Sneak Attack for burst damage, Expertise to be twice as good at what you do, and Cunning Action to hide, dash or disengage every single turn. No spells by default — rogues win by never being where the problem is.

How do I build a rogue in 5e?

Max Dexterity — it is attack, damage, armour class, initiative and Stealth. Constitution second. Take Expertise in Stealth and Perception (or Thieves’ Tools), and pick your archetype at level 3. Get Sneak Attack every turn; nothing else matters as much.

How does Sneak Attack work?

Once per *turn*, not per round: if you have advantage, or an ally is within 5 feet of the target and you do not have disadvantage, add the dice. Because it is once per turn, you can also use it on a reaction attack in someone else’s turn.

What is the best rogue subclass?

Arcane Trickster and Swashbuckler are the strongest. Trickster gets Shield, Booming Blade and Find Familiar — it patches every rogue weakness. Swashbuckler is the only rogue that reliably sneak-attacks with no ally nearby. Thief is the most practical.

Do rogues get spells?

Not by default. The Arcane Trickster archetype grants a small wizard list from level 3 — mostly enchantment and illusion, plus the important ones: Shield, Absorb Elements and Find Familiar. Every other rogue is fully non-magical.

What are the best stats for a rogue?

Dexterity first, and it is not close — attack, damage, AC, initiative and Stealth all key off it. Constitution second for hit points. Wisdom third, since it is the most commonly targeted save. Intelligence only if you are an Arcane Trickster.

Is Reliable Talent as good as it sounds?

Yes. From level 11, any d20 under 10 becomes a 10 on skills you are proficient in — combined with Expertise, a rogue with +11 Stealth literally cannot roll below 21. You stop failing at your specialty, permanently.

You Were Never Here

Read the rules, choose your archetype, and forge the rogue — all on one page. Your first is free.

Forge a Rogue NPC