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the MoonDruid Druid Circle — D&D 5e

Circle of the Moon druids treat Wild Shape as their actual class feature instead of a utility side-tool — this is the build that turns into a bear on turn one and stays a credible melee threat for the rest of the fight.

Class
Druid
Type
Druid Circle
Features
4
Feature levels
2 · 6 · 10 · 14

Level by level

the Moon Features

Level 2Combat Wild Shape

Wild Shape becomes a bonus action instead of eating a full turn, works on higher-CR beasts than a normal druid could touch, and can burn a spell slot mid-fight to top off hit points while shapeshifted.

Level 6Primal Strike

Attacks made while shapeshifted count as magical, which matters the instant the party runs into something with resistance to nonmagical claws and teeth.

Level 10Elemental Wild Shape

Spending two uses of Wild Shape at once lets the druid become an air, earth, fire, or water elemental, unlocking movement and damage options no beast form gets close to.

Level 14Improved Wild Shapes

The pool of beasts and elementals available through Wild Shape widens again, so the CR ceiling on every form the druid can wear keeps climbing right into the endgame.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a the Moon Druid