RedemptionPaladin Sacred Oath — D&D 5e
Oath of Redemption paladins believe the enemy in front of them might not have to become a corpse. Talk first, fight only when talk fails — and even then, fight to stop rather than to kill. It’s the hardest oath to run at most tables and the one players remember longest when it works, mechanically leaning on damage mitigation and turning aggression back on the attacker.
Sacred Oath spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
Redemption Features
Level 3 — Channel Divinity: Emissary of Peace
A Channel Divinity charge that buffs your Persuasion checks — this oath spends resources on talking a fight out of happening at all.
Level 3 — Channel Divinity: Rebuke the Violent
When it does come to blows, this reaction mirrors damage a nearby attacker deals back onto them — punishing violence without you throwing the first punch.
Level 7 — Aura of the Guardian
You can redirect damage meant for a nearby ally onto yourself as a reaction — the defining "I take the hit instead" feature of the oath.
Level 15 — Protective Spirit
A free burst of healing kicks in whenever you drop below half HP in combat, keeping a self-sacrificing paladin upright longer than the math suggests.
Level 20 — Emissary of Redemption
The capstone reflects a portion of any damage dealt to you back at the attacker automatically, unless you choose to waive it — mercy as a toggle.
Swear the Oath
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Forge a Redemption Paladin