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Hold Monster5th-level Enchantment · Concentration

A 5th-level enchantment spell for bards, sorcerers, warlocks and wizards. Requires concentration, up to 1 minute.

Level
5th
School
Enchantment
Casting Time
1 action
Range
90 feet
Duration
Conc.

The card

Hold Monster

5th-level Enchantment

Hold Monster

Casting
1 action
Range
90 feet
Duration
Concentration

Components: V, S, M (a small piece of iron)

Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.

Bringing it to the table

Usage

At higher levelsWhen you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them.

Take it to the table

Add Hold Monster to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Hold Monster

Choose a class that gets this spell. The forge builds the character around it.

Forge a Bard with Hold Monster

Bard · level 9 · pre-filled

Counsel

Hold Monster, Answered

What level spell is Hold Monster in 5e?

Hold Monster is a 5th-level enchantment spell, so casting it costs a 5th-level slot or higher.

What classes can cast Hold Monster?

Hold Monster appears on the bard, sorcerer, warlock and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.

Does Hold Monster require concentration?

Yes. Hold Monster requires concentration (up to 1 minute), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

Forge the character