WarCleric Divine Domain — D&D 5e
War Domain clerics are built to stand in the shield wall and swing, not hang back and heal — the domain trades some of the Life cleric's support tools for straightforward martial competence and a spell list full of buffs for melee allies.
Divine Domain spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
War Features
Level 1 — War Priest
Heavy armor and martial weapon training put the cleric in the front line, and a handful of times per day a landed hit can trigger a free bonus-action attack right alongside it.
Level 6 — War God's Blessing
A Channel Divinity option hands an ally a flat bonus to their next attack roll, turning a near-miss into a guaranteed hit exactly when the fight needs it.
Level 8 — Divine Strike
Weapon attacks start dealing bonus damage once per turn, closing the gap between a War cleric and an actual martial class in melee.
Level 17 — Avatar of Battle
Resistance to nonmagical bludgeoning, piercing, and slashing damage means the cleric can wade into the thick of a battlefield and shrug off exactly the kind of punishment that used to end their turn early.
Swear the Oath
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Forge a War Cleric