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Protection from Evil and Good1st-level Abjuration · Concentration

A 1st-level abjuration spell for clerics, paladins, warlocks and wizards. Requires concentration, up to 10 minutes.

Level
1st
School
Abjuration
Casting Time
1 action
Range
Touch
Duration
Conc.

The card

Protection from Evil and Good

1st-level Abjuration

Protection from Evil and Good

Casting
1 action
Range
Touch
Duration
Concentration

Components: V, S, M (holy water or powdered silver and iron, which the spell consumes)

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Bringing it to the table

Usage

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Add Protection from Evil and Good to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Protection from Evil and Good

Choose a class that gets this spell. The forge builds the character around it.

Counsel

Protection from Evil and Good, Answered

What level spell is Protection from Evil and Good in 5e?

Protection from Evil and Good is a 1st-level abjuration spell, so casting it costs a 1st-level slot or higher.

What classes can cast Protection from Evil and Good?

Protection from Evil and Good appears on the cleric, paladin, warlock and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.

Does Protection from Evil and Good require concentration?

Yes. Protection from Evil and Good requires concentration (up to 10 minutes), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

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