Levitate2nd-level Transmutation · Concentration
A 2nd-level transmutation spell for sorcerers and wizards. Requires concentration, up to 10 minutes.
The card
Levitate
2nd-level Transmutation
Levitate
Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.
When the spell ends, the target floats gently to the ground if it is still aloft.
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Sorcerer · level 3 · pre-filled
Counsel
Levitate, Answered
What level spell is Levitate in 5e?
Levitate is a 2nd-level transmutation spell, so casting it costs a 2nd-level slot or higher.
What classes can cast Levitate?
Levitate appears on the sorcerer and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
Does Levitate require concentration?
Yes. Levitate requires concentration (up to 10 minutes), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
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