Harm6th-level Necromancy
A 6th-level necromancy spell for clerics. 14d6 necrotic damage.
The card
Harm
6th-level Necromancy
Harm
Components: V, S
You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Bringing it to the table
Usage
Take it to the table
Add Harm to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Harm
Choose a class that gets this spell. The forge builds the character around it.
Cleric · level 11 · pre-filled
Counsel
Harm, Answered
What level spell is Harm in 5e?
Harm is a 6th-level necromancy spell, so casting it costs a 6th-level slot or higher.
What classes can cast Harm?
Harm appears on the cleric spell list in the SRD.
How much damage does Harm do?
14d6 necrotic damage. Targets make a CON saving throw for half damage.
Does Harm require concentration?
No. Harm does not require concentration, so it runs alongside any concentration spell you already have up. Duration: instantaneous.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



