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Harm6th-level Necromancy

A 6th-level necromancy spell for clerics. 14d6 necrotic damage.

Level
6th
School
Necromancy
Casting Time
1 action
Range
60 feet
Duration
Instantaneous

The card

Harm

6th-level Necromancy

Harm

Casting
1 action
Range
60 feet
Duration
Instantaneous

Components: V, S

You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

Bringing it to the table

Usage

Available toCleric

Take it to the table

Add Harm to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Harm

Choose a class that gets this spell. The forge builds the character around it.

Forge a Cleric with Harm

Cleric · level 11 · pre-filled

Counsel

Harm, Answered

What level spell is Harm in 5e?

Harm is a 6th-level necromancy spell, so casting it costs a 6th-level slot or higher.

What classes can cast Harm?

Harm appears on the cleric spell list in the SRD.

How much damage does Harm do?

14d6 necrotic damage. Targets make a CON saving throw for half damage.

Does Harm require concentration?

No. Harm does not require concentration, so it runs alongside any concentration spell you already have up. Duration: instantaneous.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

Forge the character