Eyebite6th-level Necromancy · Concentration
A 6th-level necromancy spell for bards, sorcerers, warlocks and wizards. Requires concentration, up to 1 minute.
The card
Eyebite
6th-level Necromancy
Eyebite
Components: V, S
For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.
***Asleep.*** The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.
***Panicked.*** The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.
***Sickened.*** The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another wisdom saving throw. If it succeeds, the effect ends.
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Usage
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Add Eyebite to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Eyebite
Choose a class that gets this spell. The forge builds the character around it.
Bard · level 11 · pre-filled
Counsel
Eyebite, Answered
What level spell is Eyebite in 5e?
Eyebite is a 6th-level necromancy spell, so casting it costs a 6th-level slot or higher.
What classes can cast Eyebite?
Eyebite appears on the bard, sorcerer, warlock and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
Does Eyebite require concentration?
Yes. Eyebite requires concentration (up to 1 minute), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
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