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Water ElementalCR 5 · Large Elemental · Stat Block & Encounter Builder

Large elemental, Challenge 5. AC 14, 114 hit points.

Armour Class
14
Hit Points
114
Speed
30 ft.
Challenge
5 · 1,800 XP
Alignment
Neutral

The card

Stat Block

Large Elemental · Neutral

Water Elemental

AC
14
HP
114
CR
5

12d10 + 48 · 30 ft., swim 90 ft. · AC from natural armor

Darkvision 60 ft., passive Perception 10

Languages: Aquan

STRDEXCONINTWISCHA
18 (+4)14 (+2)18 (+4)5 (-3)10 (+0)8 (-1)

Traits

Damage ResistancesAcid, bludgeoning, piercing, and slashing from nonmagical weapons
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Water FormThe elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
FreezeIf the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.

Actions

MultiattackThe elemental makes two slam attacks.
SlamMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
WhelmEach creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The elemental makes two slam attacks.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

14,400 adj. XP · ×2

deadly at 1,600

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Counsel

Water Elemental, Answered

What is Water Elemental's challenge rating in D&D 5e?

Water Elemental is Challenge 5, worth 1,800 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Water Elemental's stats?

AC 14 (natural armor), 114 hit points (12d10 + 48), speed 30 ft., swim 90 ft.. Ability scores: STR 18, DEX 14, CON 18, INT 5, WIS 10, CHA 8.

What is Water Elemental resistant to?

Water Elemental is immune to poison damage, and resistant to acid and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.

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