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Air ElementalCR 5 · Large Elemental · Stat Block & Encounter Builder

Large elemental, Challenge 5. AC 15, 90 hit points.

Armour Class
15
Hit Points
90
Speed
fly 90 ft.
Challenge
5 · 1,800 XP
Alignment
Neutral

The card

Stat Block

Large Elemental · Neutral

Air Elemental

AC
15
HP
90
CR
5

12d10 + 24 · fly 90 ft., (hover)

Darkvision 60 ft., passive Perception 10

Languages: Auran

STRDEXCONINTWISCHA
14 (+2)20 (+5)14 (+2)6 (-2)10 (+0)6 (-2)

Traits

Damage ResistancesLightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Air FormThe elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

MultiattackThe elemental makes two slam attacks.
SlamMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
WhirlwindEach creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The elemental makes two slam attacks.
2With a 90 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

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Encounter Difficulty

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How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

14,400 adj. XP · ×2

deadly at 1,600

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Counsel

Air Elemental, Answered

What is Air Elemental's challenge rating in D&D 5e?

Air Elemental is Challenge 5, worth 1,800 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Air Elemental's stats?

AC 15, 90 hit points (12d10 + 24), speed fly 90 ft., (hover). Ability scores: STR 14, DEX 20, CON 14, INT 6, WIS 10, CHA 6.

What is Air Elemental resistant to?

Air Elemental is immune to poison damage, and resistant to lightning, thunder and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.

Put It On The Table

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