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Night HagCR 5 · Medium Fiend · Stat Block & Encounter Builder

Medium fiend, Challenge 5. AC 17, 112 hit points.

Armour Class
17
Hit Points
112
Speed
30 ft.
Challenge
5 · 1,800 XP
Alignment
Neutral Evil

The card

Stat Block

Medium Fiend · Neutral Evil

Night Hag

AC
17
HP
112
CR
5

15d8 + 45 · 30 ft. · AC from natural armor

Darkvision 120 ft., passive Perception 16

Languages: Abyssal, Common, Infernal, Primordial

STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)16 (+3)14 (+2)16 (+3)

Traits

Damage ResistancesCold, fire, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition ImmunitiesCharmed
Innate SpellcastingThe hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components: At will: detect magic, magic missile 2/day each: plane shift (self only), ray of enfeeblement, sleep
Magic ResistanceThe hag has advantage on saving throws against spells and other magical effects.
Night Hag ItemsA night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort. Heartstone: This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days. Soul Bag: When an evil humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh is used to make the bag).

Actions

Claws (Hag Form Only)Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Change ShapeThe hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
EtherealnessThe hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.
Nightmare HauntingWhile on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

14,400 adj. XP · ×2

deadly at 1,600

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Counsel

Night Hag, Answered

What is Night Hag's challenge rating in D&D 5e?

Night Hag is Challenge 5, worth 1,800 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Night Hag's stats?

AC 17 (natural armor), 112 hit points (15d8 + 45), speed 30 ft.. Ability scores: STR 18, DEX 15, CON 16, INT 16, WIS 14, CHA 16.

What is Night Hag resistant to?

Night Hag is resistant to cold, fire and bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered. Pick a damage type it does not shrug off.

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