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Ice MephitCR 1/2 · Small Elemental · Stat Block & Encounter Builder

Small elemental, Challenge 1/2. AC 11, 21 hit points.

Armour Class
11
Hit Points
21
Speed
30 ft.
Challenge
1/2 · 100 XP
Alignment
Neutral Evil

The card

Stat Block

Small Elemental · Neutral Evil

Ice Mephit

AC
11
HP
21
CR
1/2

6d6 · 30 ft., fly 30 ft.

Darkvision 60 ft., passive Perception 12

Languages: Aquan, Auran

STRDEXCONINTWISCHA
7 (-2)13 (+1)10 (+0)9 (-1)11 (+0)12 (+1)

Traits

Damage VulnerabilitiesBludgeoning, fire
Damage ImmunitiesCold, poison
Condition ImmunitiesPoisoned
Death BurstWhen the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False AppearanceWhile the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate SpellcastingThe mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

ClawsMelee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost BreathThe mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.
2Vulnerable to bludgeoning and fire damage — bring that damage type and it folds fast.
3With a 30 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

A real fight. Someone will use a resource they wanted to keep.

Difficulty

Medium

800 adj. XP · ×2

deadly at 1,600

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Counsel

Ice Mephit, Answered

What is Ice Mephit's challenge rating in D&D 5e?

Ice Mephit is Challenge 1/2, worth 100 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Ice Mephit's stats?

AC 11, 21 hit points (6d6), speed 30 ft., fly 30 ft.. Ability scores: STR 7, DEX 13, CON 10, INT 9, WIS 11, CHA 12.

What is Ice Mephit vulnerable to?

It takes double damage from bludgeoning and fire — the fastest way to bring it down.

Put It On The Table

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