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Horned DevilCR 11 · Large Fiend · Stat Block & Encounter Builder

Large fiend, Challenge 11. AC 18, 178 hit points.

Armour Class
18
Hit Points
178
Speed
20 ft.
Challenge
11 · 7,200 XP
Alignment
Lawful Evil

The card

Stat Block

Large Fiend · Lawful Evil

Horned Devil

AC
18
HP
178
CR
11

17d10 + 85 · 20 ft., fly 60 ft. · AC from natural armor

Darkvision 120 ft., passive Perception 13

Languages: Infernal, telepathy 120 ft.

STRDEXCONINTWISCHA
22 (+6)17 (+3)21 (+5)12 (+1)16 (+3)17 (+3)

Traits

Damage ResistancesCold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage ImmunitiesFire, poison
Condition ImmunitiesPoisoned
Devil's SightMagical darkness doesn't impede the devil's darkvision.
Magic ResistanceThe devil has advantage on saving throws against spells and other magical effects.

Actions

MultiattackThe devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
ForkMelee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
TailMelee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Hurl FlameRanged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
2With a 60 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

57,600 adj. XP · ×2

deadly at 1,600

Build this Deadly encounter

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Counsel

Horned Devil, Answered

What is Horned Devil's challenge rating in D&D 5e?

Horned Devil is Challenge 11, worth 7,200 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Horned Devil's stats?

AC 18 (natural armor), 178 hit points (17d10 + 85), speed 20 ft., fly 60 ft.. Ability scores: STR 22, DEX 17, CON 21, INT 12, WIS 16, CHA 17.

What is Horned Devil resistant to?

Horned Devil is immune to fire and poison damage, and resistant to cold and bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered. Pick a damage type it does not shrug off.

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