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BehirCR 11 · Huge Monstrosity · Stat Block & Encounter Builder

Huge monstrosity, Challenge 11. AC 17, 168 hit points.

Armour Class
17
Hit Points
168
Speed
50 ft.
Challenge
11 · 7,200 XP
Alignment
Neutral Evil

The card

Stat Block

Huge Monstrosity · Neutral Evil

Behir

AC
17
HP
168
CR
11

16d12 + 64 · 50 ft., climb 40 ft. · AC from natural armor

Darkvision 90 ft., passive Perception 16

Languages: Draconic

STRDEXCONINTWISCHA
23 (+6)16 (+3)18 (+4)7 (-2)14 (+2)12 (+1)

Traits

Damage ImmunitiesLightning

Actions

MultiattackThe behir makes two attacks: one with its bite and one to constrict.
BiteMelee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
ConstrictMelee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.
Lightning BreathThe behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
SwallowThe behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The behir makes two attacks: one with its bite and one to constrict.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

57,600 adj. XP · ×2

deadly at 1,600

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Counsel

Behir, Answered

What is Behir's challenge rating in D&D 5e?

Behir is Challenge 11, worth 7,200 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Behir's stats?

AC 17 (natural armor), 168 hit points (16d12 + 64), speed 50 ft., climb 40 ft.. Ability scores: STR 23, DEX 16, CON 18, INT 7, WIS 14, CHA 12.

What is Behir resistant to?

Behir is immune to lightning damage. Pick a damage type it does not shrug off.

Put It On The Table

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