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GuardCR 1/8 · Medium Humanoid · Stat Block & Encounter Builder

Medium humanoid, Challenge 1/8. AC 16, 11 hit points.

Armour Class
16
Hit Points
11
Speed
30 ft.
Challenge
1/8 · 25 XP
Alignment
Any Alignment

The card

Stat Block

Medium Humanoid · Any Alignment

Guard

AC
16
HP
11
CR
1/8

2d8 + 2 · 30 ft. · AC from chain shirt, shield

passive Perception 12

Languages: any one language (usually Common)

STRDEXCONINTWISCHA
13 (+1)12 (+1)12 (+1)10 (+0)11 (+0)10 (+0)

Actions

SpearMelee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Barely a speed bump — use it to burn resources, not time.

Difficulty

Trivial

200 adj. XP · ×2

deadly at 1,600

Build this Trivial encounter

Pre-filled · you press Generate

Counsel

Guard, Answered

What is Guard's challenge rating in D&D 5e?

Guard is Challenge 1/8, worth 25 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Guard's stats?

AC 16 (chain shirt, shield), 11 hit points (2d8 + 2), speed 30 ft.. Ability scores: STR 13, DEX 12, CON 12, INT 10, WIS 11, CHA 10.

Where does Guard fit in an encounter?

As a humanoid of Challenge 1/8, it suits a party whose level is in the same range. Adjust party size and level in the builder above to see the difficulty shift live.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

Build an encounter