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CultistCR 1/8 · Medium Humanoid · Stat Block & Encounter Builder

Medium humanoid, Challenge 1/8. AC 12, 9 hit points.

Armour Class
12
Hit Points
9
Speed
30 ft.
Challenge
1/8 · 25 XP
Alignment
Any Non-good Alignment

The card

Stat Block

Medium Humanoid · Any Non-good Alignment

Cultist

AC
12
HP
9
CR
1/8

2d8 · 30 ft. · AC from leather armor

passive Perception 10

Languages: any one language (usually Common)

STRDEXCONINTWISCHA
11 (+0)12 (+1)10 (+0)10 (+0)11 (+0)10 (+0)

Traits

Dark DevotionThe cultist has advantage on saving throws against being charmed or frightened.

Actions

ScimitarMelee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Barely a speed bump — use it to burn resources, not time.

Difficulty

Trivial

200 adj. XP · ×2

deadly at 1,600

Build this Trivial encounter

Pre-filled · you press Generate

Counsel

Cultist, Answered

What is Cultist's challenge rating in D&D 5e?

Cultist is Challenge 1/8, worth 25 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Cultist's stats?

AC 12 (leather armor), 9 hit points (2d8), speed 30 ft.. Ability scores: STR 11, DEX 12, CON 10, INT 10, WIS 11, CHA 10.

Where does Cultist fit in an encounter?

As a humanoid of Challenge 1/8, it suits a party whose level is in the same range. Adjust party size and level in the builder above to see the difficulty shift live.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

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