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BalorCR 19 · Huge Fiend · Stat Block & Encounter Builder

Huge fiend, Challenge 19. AC 19, 262 hit points.

Armour Class
19
Hit Points
262
Speed
40 ft.
Challenge
19 · 22,000 XP
Alignment
Chaotic Evil

The card

Stat Block

Huge Fiend · Chaotic Evil

Balor

AC
19
HP
262
CR
19

21d12 + 126 · 40 ft., fly 80 ft. · AC from natural armor

Truesight 120 ft., passive Perception 13

Languages: Abyssal, telepathy 120 ft.

STRDEXCONINTWISCHA
26 (+8)15 (+2)22 (+6)20 (+5)16 (+3)22 (+6)

Traits

Damage ResistancesCold, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage ImmunitiesFire, poison
Condition ImmunitiesPoisoned
Death ThroesWhen the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
Fire AuraAt the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Magic ResistanceThe balor has advantage on saving throws against spells and other magical effects.
Magic WeaponsThe balor's weapon attacks are magical.

Actions

MultiattackThe balor makes two attacks: one with its longsword and one with its whip.
LongswordMelee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
WhipMelee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
TeleportThe balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The balor makes two attacks: one with its longsword and one with its whip.
2With a 80 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

176,000 adj. XP · ×2

deadly at 1,600

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Counsel

Balor, Answered

What is Balor's challenge rating in D&D 5e?

Balor is Challenge 19, worth 22,000 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Balor's stats?

AC 19 (natural armor), 262 hit points (21d12 + 126), speed 40 ft., fly 80 ft.. Ability scores: STR 26, DEX 15, CON 22, INT 20, WIS 16, CHA 22.

What is Balor resistant to?

Balor is immune to fire and poison damage, and resistant to cold, lightning and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.

Put It On The Table

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