ImpCR 1 · Tiny Fiend · Stat Block & Encounter Builder
Tiny fiend, Challenge 1. AC 13, 10 hit points.
The card
Stat Block
Tiny Fiend · Lawful Evil
Imp
3d4 + 3 · 20 ft., fly 40 ft.
Darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Traits
Actions
How to actually run it
Tactics
The stat block tells you what it can do. This tells you what to do with it.
Pitch the fight
Encounter Difficulty
Encounter Builder
How bad is this fight?
Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.
Could kill someone — and at high enough numbers, the whole party.
Difficulty
Deadly
1,600 adj. XP · ×2
deadly at 1,600
Pre-filled · you press Generate
Counsel
Imp, Answered
What is Imp's challenge rating in D&D 5e?
Imp is Challenge 1, worth 200 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.
What are Imp's stats?
AC 13, 10 hit points (3d4 + 3), speed 20 ft., fly 40 ft.. Ability scores: STR 6, DEX 17, CON 13, INT 11, WIS 12, CHA 14.
What is Imp resistant to?
Imp is immune to fire and poison damage, and resistant to cold and bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered. Pick a damage type it does not shrug off.
Put It On The Table
Set your party, read the difficulty, and build the encounter around it. Your first is free.
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