Fey WandererRanger Ranger Conclave — D&D 5e
Fey Wanderer is the social ranger, built around a courtly, otherworldly charm rather than pure wilderness survival. You end up carrying the party in negotiations as often as in fights, backed by a small toolkit of charm and illusion magic that makes you as comfortable in a throne room as in a forest.
Ranger Conclave spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
Fey Wanderer Features
Level 3 — Fey Wanderer Magic
You gain a charm-flavored cantrip on top of your spell list and a standing bonus to Persuasion and Intimidation checks, making you the party face by default.
Level 3 — Startling Strike
A weapon hit can be charged with an extra burst of psychic damage, recharging after a short rest, so you can spike an unexpected chunk of damage into whoever underestimated you.
Level 7 — Fey Wanderer's Step
As a bonus action you can turn briefly invisible, pick up a burst of speed, and become immune to opportunity attacks for a few moments, enough to reposition or vanish from a bad fight.
Level 11 — Second Strike
Your bonus psychic damage can now trigger a second time in the same fight, letting you spike two hits instead of one when it counts.
Level 15 — Dominate Nature
You become immune to being charmed or frightened, closing off the two social debuffs that would otherwise undercut a subclass built entirely on presence and nerve.
Swear the Oath
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Forge a Fey Wanderer Ranger