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Fey WandererRanger Ranger Conclave — D&D 5e

Fey Wanderer is the social ranger, built around a courtly, otherworldly charm rather than pure wilderness survival. You end up carrying the party in negotiations as often as in fights, backed by a small toolkit of charm and illusion magic that makes you as comfortable in a throne room as in a forest.

Class
Ranger
Type
Ranger Conclave
Features
5
Feature levels
3 · 7 · 11 · 15
Bonus spells
10

Ranger Conclave spells

Bonus Spells

Always prepared, and they don't count against your prepared total.

Level by level

Fey Wanderer Features

Level 3Fey Wanderer Magic

You gain a charm-flavored cantrip on top of your spell list and a standing bonus to Persuasion and Intimidation checks, making you the party face by default.

Level 3Startling Strike

A weapon hit can be charged with an extra burst of psychic damage, recharging after a short rest, so you can spike an unexpected chunk of damage into whoever underestimated you.

Level 7Fey Wanderer's Step

As a bonus action you can turn briefly invisible, pick up a burst of speed, and become immune to opportunity attacks for a few moments, enough to reposition or vanish from a bad fight.

Level 11Second Strike

Your bonus psychic damage can now trigger a second time in the same fight, letting you spike two hits instead of one when it counts.

Level 15Dominate Nature

You become immune to being charmed or frightened, closing off the two social debuffs that would otherwise undercut a subclass built entirely on presence and nerve.

Swear the Oath

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