Zone of Truth2nd-level Enchantment
A 2nd-level enchantment spell for bards, clerics and paladins.
The card
Zone of Truth
2nd-level Enchantment
Zone of Truth
Components: V, S
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can remain evasive in its answers as long as it remains within the boundaries of the truth.
Bringing it to the table
Usage
Take it to the table
Add Zone of Truth to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Zone of Truth
Choose a class that gets this spell. The forge builds the character around it.
Bard · level 3 · pre-filled
Counsel
Zone of Truth, Answered
What level spell is Zone of Truth in 5e?
Zone of Truth is a 2nd-level enchantment spell, so casting it costs a 2nd-level slot or higher.
What classes can cast Zone of Truth?
Zone of Truth appears on the bard, cleric and paladin spell lists in the SRD.
Does Zone of Truth require concentration?
No. Zone of Truth does not require concentration, so it runs alongside any concentration spell you already have up. Duration: 10 minutes.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



