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Raise Dead5th-level Necromancy

A 5th-level necromancy spell for bards, clerics and paladins.

Level
5th
School
Necromancy
Casting Time
1 hour
Range
Touch
Duration
Instantaneous

The card

Raise Dead

5th-level Necromancy

Raise Dead

Casting
1 hour
Range
Touch
Duration
Instantaneous

Components: V, S, M (a diamond worth at least 500gp, which the spell consumes)

You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.

This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.

Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Bringing it to the table

Usage

Available toBardClericPaladin

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Forge a Bard with Raise Dead

Bard · level 9 · pre-filled

Counsel

Raise Dead, Answered

What level spell is Raise Dead in 5e?

Raise Dead is a 5th-level necromancy spell, so casting it costs a 5th-level slot or higher.

What classes can cast Raise Dead?

Raise Dead appears on the bard, cleric and paladin spell lists in the SRD.

Does Raise Dead require concentration?

No. Raise Dead does not require concentration, so it runs alongside any concentration spell you already have up. Duration: instantaneous.

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