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Hallow5th-level Evocation

A 5th-level evocation spell for clerics.

Level
5th
School
Evocation
Casting Time
24 hours
Range
Touch
Duration
Until dispelled

The card

Hallow

5th-level Evocation

Hallow

Casting
24 hours
Range
Touch
Duration
Until dispelled

Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes)

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.

First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature charmed, frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as ores or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

***Courage.*** Affected creatures can't be frightened while in the area.

***Darkness.*** Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.

***Daylight.*** Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.

***Energy Protection.*** Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.

***Energy Vulnerability.*** Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.

***Everlasting Rest.*** Dead bodies interred in the area can't be turned into undead.

***Extradimensional Interference.*** Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.

***Fear.*** Affected creatures are frightened while in the area.

***Silence.*** No sound can emanate from within the area, and no sound can reach into it.

***Tongues.*** Affected creatures can communicate with any other creature in the area, even if they don't share a common language.

Bringing it to the table

Usage

Available toCleric

Take it to the table

Add Hallow to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Hallow

Choose a class that gets this spell. The forge builds the character around it.

Forge a Cleric with Hallow

Cleric · level 9 · pre-filled

Counsel

Hallow, Answered

What level spell is Hallow in 5e?

Hallow is a 5th-level evocation spell, so casting it costs a 5th-level slot or higher.

What classes can cast Hallow?

Hallow appears on the cleric spell list in the SRD.

Does Hallow require concentration?

No. Hallow does not require concentration, so it runs alongside any concentration spell you already have up. Duration: until dispelled.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

Forge the character