Guiding Bolt1st-level Evocation
4d6 radiant, and the next attack has advantage. Hand it to the rogue.
The card
Guiding Bolt
1st-level Evocation
Guiding Bolt
Components: V, S
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
Bringing it to the table
Usage
Best Used For
Take it to the table
Add Guiding Bolt to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Guiding Bolt
Choose a class that gets this spell. The forge builds the character around it.
Cleric · level 1 · pre-filled
Counsel
Guiding Bolt, Answered
How much damage does Guiding Bolt do?
4d6 radiant — 14 on average — on a hit at 120 feet. Each slot level above 1st adds 1d6.
Who gets the advantage from Guiding Bolt?
Whoever attacks the target next. The spell grants advantage on the next attack roll made against the target — any creature’s, not just yours. Setting up the rogue is the classic play.
Does Guiding Bolt need an attack roll?
Yes, a ranged spell attack. Unlike Sacred Flame or Fireball there is no saving throw, so a miss does nothing at all.
How long does the Guiding Bolt advantage last?
Until the end of your next turn — in practice, one ally’s attack.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



