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Clairvoyance3rd-level Divination · Concentration

A 3rd-level divination spell for bards, clerics, sorcerers and wizards. Requires concentration, up to 10 minutes.

Level
3rd
School
Divination
Casting Time
10 minutes
Range
1 mile
Duration
Conc.

The card

Clairvoyance

3rd-level Divination

Clairvoyance

Casting
10 minutes
Range
1 mile
Duration
Concentration

Components: V, S, M (a focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing)

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

Bringing it to the table

Usage

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Add Clairvoyance to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Clairvoyance

Choose a class that gets this spell. The forge builds the character around it.

Forge a Bard with Clairvoyance

Bard · level 5 · pre-filled

Counsel

Clairvoyance, Answered

What level spell is Clairvoyance in 5e?

Clairvoyance is a 3rd-level divination spell, so casting it costs a 3rd-level slot or higher.

What classes can cast Clairvoyance?

Clairvoyance appears on the bard, cleric, sorcerer and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.

Does Clairvoyance require concentration?

Yes. Clairvoyance requires concentration (up to 10 minutes), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

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