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Wizard / ClericMulticlass Build Guide — D&D 5e

Armour and healing bolted onto the biggest spell list — the do-everything toolbox caster.

Split
Wizard X / Cleric 1
Ability Priority
INT → CON → WIS (13)
Base Class
Wizard
Dip
Cleric

The synergy

Why Wizard / Cleric Works

A single Cleric level gives medium armour, shields, and access to Healing Word — the bonus-action pick-up that turns a downed ally into a fighting ally. For a wizard who already has the broadest spell list in the game, adding emergency healing and real AC is enormous.

Both classes cast from Wisdom to some degree, but the Cleric dip only needs 13 Wisdom to qualify. You are not trying to land Cleric save spells — you want the passive benefits (armour, Healing Word, a domain feature). Life Domain doubles Healing Word output; Knowledge gives two skill proficiencies and two tool/language proficiencies; Forge gives +1 AC on top of armour.

The cost is identical to the Fighter dip: one level of spell progression. The upside is that Cleric slots still advance your total slot count (both are full casters), so you lose no resources — only access to higher-level wizard spells by one level.

Ability priority: INT → CON → WIS (13)Intelligence first. Constitution for concentration. Wisdom 13 is the multiclass requirement — you will not cast Cleric save spells, so 13 is enough.

When to take what

Level Breakpoints

Cleric 1Medium armour, shields, Healing Word, a domain feature (Life / Knowledge / Forge recommended), and 3 cleric cantrips.
Wizard 2 (char 3)Arcane Tradition. You now have armour, healing AND a wizard subclass. The chassis is complete.
Wizard 5 (char 6)3rd-level spells: Fireball, Counterspell, Haste — one level late, but you arrive with real AC and a heal.

What makes it tick

Key Features & Spells

Healing WordBonus-action ranged heal. Pick up a downed ally at 30 ft without losing your action — the spell that ends TPKs.
Medium Armour + ShieldHalf plate + shield = AC 19 before Shield spell. Same as the Fighter dip but you also get healing.
Domain FeatureLife: double Healing Word output. Knowledge: two proficiencies. Forge: +1 AC. Pick the one your party needs.
Cleric CantripsSacred Flame, Guidance, Spare the Dying — utility the wizard list does not have.

Counsel

Frequently Asked

Cleric 1 or Fighter 1 for a wizard?

Fighter gives Constitution saves and Action Surge (at 2). Cleric gives healing and the same armour. If your party has no healer, Cleric 1. If you want burst damage, Fighter 1-2.

Which domain is best for a wizard dip?

Life (double Healing Word), Knowledge (skills + languages), or Forge (+1 AC). Avoid domains that key heavily on Wisdom — your Wisdom is 13, not a casting stat.

Does starting Cleric change my saves?

Yes. Starting Cleric gives Wisdom and Charisma saves instead of Intelligence and Wisdom. Most players prefer starting Wizard (Intelligence saves matter for casters) and dipping Cleric at level 2.

Forge This Build

Wizard, Cleric, Wizard X / Cleric 1 — everything arrives pre-filled. One click from here to finished character.

Forge a Wizard / Cleric