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Succubus/IncubusCR 4 · Medium Fiend · Stat Block & Encounter Builder

Medium fiend, Challenge 4. AC 15, 66 hit points.

Armour Class
15
Hit Points
66
Speed
30 ft.
Challenge
4 · 1,100 XP
Alignment
Neutral Evil

The card

Stat Block

Medium Fiend · Neutral Evil

Succubus/Incubus

AC
15
HP
66
CR
4

12d8 + 12 · 30 ft., fly 60 ft. · AC from natural armor

Darkvision 60 ft., passive Perception 15

Languages: Abyssal, Common, Infernal, telepathy 60 ft.

STRDEXCONINTWISCHA
8 (-1)17 (+3)13 (+1)15 (+2)12 (+1)20 (+5)

Traits

Damage ResistancesCold, fire, lightning, poison, bludgeoning, piercing, and slashing from nonmagical weapons
Telepathic BondThe fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
ShapechangerThe fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Claw (Fiend Form Only)Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
CharmOne humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Draining KissThe fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
EtherealnessThe fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1With a 60 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

8,800 adj. XP · ×2

deadly at 1,600

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Counsel

Succubus/Incubus, Answered

What is Succubus/Incubus's challenge rating in D&D 5e?

Succubus/Incubus is Challenge 4, worth 1,100 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Succubus/Incubus's stats?

AC 15 (natural armor), 66 hit points (12d8 + 12), speed 30 ft., fly 60 ft.. Ability scores: STR 8, DEX 17, CON 13, INT 15, WIS 12, CHA 20.

What is Succubus/Incubus resistant to?

Succubus/Incubus is resistant to cold, fire, lightning, poison and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.

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