SolarCR 21 · Large Celestial · Stat Block & Encounter Builder
Large celestial, Challenge 21. AC 21, 243 hit points.
The card
Stat Block
Large Celestial · Lawful Good
Solar
18d10 + 144 · 50 ft., fly 150 ft. · AC from natural armor
Truesight 120 ft., passive Perception 24
Languages: all, telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 22 (+6) | 26 (+8) | 25 (+7) | 25 (+7) | 30 (+10) |
Traits
Actions
How to actually run it
Tactics
The stat block tells you what it can do. This tells you what to do with it.
Pitch the fight
Encounter Difficulty
Encounter Builder
How bad is this fight?
Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.
Could kill someone — and at high enough numbers, the whole party.
Difficulty
Deadly
264,000 adj. XP · ×2
deadly at 1,600
Pre-filled · you press Generate
Counsel
Solar, Answered
What is Solar's challenge rating in D&D 5e?
Solar is Challenge 21, worth 33,000 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.
What are Solar's stats?
AC 21 (natural armor), 243 hit points (18d10 + 144), speed 50 ft., fly 150 ft.. Ability scores: STR 26, DEX 22, CON 26, INT 25, WIS 25, CHA 30.
What is Solar resistant to?
Solar is immune to necrotic and poison damage, and resistant to radiant and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.
Put It On The Table
Set your party, read the difficulty, and build the encounter around it. Your first is free.
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