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PlanetarCR 16 · Large Celestial · Stat Block & Encounter Builder

Large celestial, Challenge 16. AC 19, 200 hit points.

Armour Class
19
Hit Points
200
Speed
40 ft.
Challenge
16 · 15,000 XP
Alignment
Lawful Good

The card

Stat Block

Large Celestial · Lawful Good

Planetar

AC
19
HP
200
CR
16

16d10 + 112 · 40 ft., fly 120 ft. · AC from natural armor

Truesight 120 ft., passive Perception 21

Languages: all, telepathy 120 ft.

STRDEXCONINTWISCHA
24 (+7)20 (+5)24 (+7)19 (+4)22 (+6)25 (+7)

Traits

Damage ResistancesRadiant, bludgeoning, piercing, and slashing from nonmagical weapons
Condition ImmunitiesCharmed, Exhaustion, Frightened
Angelic WeaponsThe planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine AwarenessThe planetar knows if it hears a lie.
Innate SpellcastingThe planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague
Magic ResistanceThe planetar has advantage on saving throws against spells and other magical effects.

Actions

MultiattackThe planetar makes two melee attacks.
GreatswordMelee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing TouchThe planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The planetar makes two melee attacks.
2It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.
3With a 120 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

120,000 adj. XP · ×2

deadly at 1,600

Build this Deadly encounter

Pre-filled · you press Generate

Counsel

Planetar, Answered

What is Planetar's challenge rating in D&D 5e?

Planetar is Challenge 16, worth 15,000 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Planetar's stats?

AC 19 (natural armor), 200 hit points (16d10 + 112), speed 40 ft., fly 120 ft.. Ability scores: STR 24, DEX 20, CON 24, INT 19, WIS 22, CHA 25.

What is Planetar resistant to?

Planetar is resistant to radiant and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

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