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OgreCR 2 · Large Giant · Stat Block & Encounter Builder

Large giant, Challenge 2. AC 11, 59 hit points.

Armour Class
11
Hit Points
59
Speed
40 ft.
Challenge
2 · 450 XP
Alignment
Chaotic Evil

The card

Stat Block

Large Giant · Chaotic Evil

Ogre

AC
11
HP
59
CR
2

7d10 + 21 · 40 ft. · AC from hide armor

Darkvision 60 ft., passive Perception 8

Languages: Common, Giant

STRDEXCONINTWISCHA
19 (+4)8 (-1)16 (+3)5 (-3)7 (-2)7 (-2)

Actions

GreatclubMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
JavelinMelee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

3,600 adj. XP · ×2

deadly at 1,600

Build this Deadly encounter

Pre-filled · you press Generate

Counsel

Ogre, Answered

What is Ogre's challenge rating in D&D 5e?

Ogre is Challenge 2, worth 450 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Ogre's stats?

AC 11 (hide armor), 59 hit points (7d10 + 21), speed 40 ft.. Ability scores: STR 19, DEX 8, CON 16, INT 5, WIS 7, CHA 7.

Where does Ogre fit in an encounter?

As a giant of Challenge 2, it suits a party whose level is in the same range. Adjust party size and level in the builder above to see the difficulty shift live.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

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