HezrouCR 8 · Large Fiend · Stat Block & Encounter Builder
Large fiend, Challenge 8. AC 16, 136 hit points.
The card
Stat Block
Large Fiend · Chaotic Evil
Hezrou
13d10 + 65 · 30 ft. · AC from natural armor
Darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
Traits
Actions
How to actually run it
Tactics
The stat block tells you what it can do. This tells you what to do with it.
Pitch the fight
Encounter Difficulty
Encounter Builder
How bad is this fight?
Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.
Could kill someone — and at high enough numbers, the whole party.
Difficulty
Deadly
31,200 adj. XP · ×2
deadly at 1,600
Pre-filled · you press Generate
Counsel
Hezrou, Answered
What is Hezrou's challenge rating in D&D 5e?
Hezrou is Challenge 8, worth 3,900 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.
What are Hezrou's stats?
AC 16 (natural armor), 136 hit points (13d10 + 65), speed 30 ft.. Ability scores: STR 19, DEX 17, CON 20, INT 5, WIS 12, CHA 13.
What is Hezrou resistant to?
Hezrou is immune to poison damage, and resistant to cold, fire, lightning and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.
Put It On The Table
Set your party, read the difficulty, and build the encounter around it. Your first is free.
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