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DryadCR 1 · Medium Fey · Stat Block & Encounter Builder

Medium fey, Challenge 1. AC 11, 22 hit points.

Armour Class
11
Hit Points
22
Speed
30 ft.
Challenge
1 · 200 XP
Alignment
Neutral

The card

Stat Block

Medium Fey · Neutral

Dryad

AC
11
HP
22
CR
1

5d8 · 30 ft.

Darkvision 60 ft., passive Perception 14

Languages: Elvish, Sylvan

STRDEXCONINTWISCHA
10 (+0)12 (+1)11 (+0)14 (+2)15 (+2)18 (+4)

Traits

Innate SpellcastingThe dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components: At will: druidcraft 3/day each: entangle, goodberry 1/day each: barkskin, pass without trace, shillelagh
Magic ResistanceThe dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and PlantsThe dryad can communicate with beasts and plants as if they shared a language.
Tree StrideOnce on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.

Actions

ClubMelee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
Fey CharmThe dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

1,600 adj. XP · ×2

deadly at 1,600

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Counsel

Dryad, Answered

What is Dryad's challenge rating in D&D 5e?

Dryad is Challenge 1, worth 200 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Dryad's stats?

AC 11, 22 hit points (5d8), speed 30 ft.. Ability scores: STR 10, DEX 12, CON 11, INT 14, WIS 15, CHA 18.

Where does Dryad fit in an encounter?

As a fey of Challenge 1, it suits a party whose level is in the same range. Adjust party size and level in the builder above to see the difficulty shift live.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

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