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DevaCR 10 · Medium Celestial · Stat Block & Encounter Builder

Medium celestial, Challenge 10. AC 17, 136 hit points.

Armour Class
17
Hit Points
136
Speed
30 ft.
Challenge
10 · 5,900 XP
Alignment
Lawful Good

The card

Stat Block

Medium Celestial · Lawful Good

Deva

AC
17
HP
136
CR
10

16d8 + 64 · 30 ft., fly 90 ft. · AC from natural armor

Darkvision 120 ft., passive Perception 19

Languages: all, telepathy 120 ft.

STRDEXCONINTWISCHA
18 (+4)18 (+4)18 (+4)17 (+3)20 (+5)20 (+5)

Traits

Damage ResistancesRadiant, bludgeoning, piercing, and slashing from nonmagical weapons
Condition ImmunitiesCharmed, Exhaustion, Frightened
Angelic WeaponsThe deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate SpellcastingThe deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good 1/day each: commune, raise dead
Magic ResistanceThe deva has advantage on saving throws against spells and other magical effects.

Actions

MultiattackThe deva makes two melee attacks.
MaceMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing TouchThe deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change ShapeThe deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The deva makes two melee attacks.
2It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.
3With a 90 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

47,200 adj. XP · ×2

deadly at 1,600

Build this Deadly encounter

Pre-filled · you press Generate

Counsel

Deva, Answered

What is Deva's challenge rating in D&D 5e?

Deva is Challenge 10, worth 5,900 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Deva's stats?

AC 17 (natural armor), 136 hit points (16d8 + 64), speed 30 ft., fly 90 ft.. Ability scores: STR 18, DEX 18, CON 18, INT 17, WIS 20, CHA 20.

What is Deva resistant to?

Deva is resistant to radiant and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

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