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DarkmantleCR 1/2 · Small Monstrosity · Stat Block & Encounter Builder

Small monstrosity, Challenge 1/2. AC 11, 22 hit points.

Armour Class
11
Hit Points
22
Speed
10 ft.
Challenge
1/2 · 100 XP
Alignment
Unaligned

The card

Stat Block

Small Monstrosity · Unaligned

Darkmantle

AC
11
HP
22
CR
1/2

5d6 + 5 · 10 ft., fly 30 ft.

Blindsight 60 ft., passive Perception 10

Languages:

STRDEXCONINTWISCHA
16 (+3)12 (+1)13 (+1)2 (-4)10 (+0)5 (-3)

Traits

EcholocationThe darkmantle can't use its blindsight while deafened.
False AppearanceWhile the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.

Actions

CrushMelee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.
Darkness AuraA 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1With a 30 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

A real fight. Someone will use a resource they wanted to keep.

Difficulty

Medium

800 adj. XP · ×2

deadly at 1,600

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Counsel

Darkmantle, Answered

What is Darkmantle's challenge rating in D&D 5e?

Darkmantle is Challenge 1/2, worth 100 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Darkmantle's stats?

AC 11, 22 hit points (5d6 + 5), speed 10 ft., fly 30 ft.. Ability scores: STR 16, DEX 12, CON 13, INT 2, WIS 10, CHA 5.

Can Darkmantle fly?

Yes — it has a flying speed of 30 ft.. A melee-only party will struggle to pin it down.

Put It On The Table

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