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ArchmageCR 12 · Medium Humanoid · Stat Block & Encounter Builder

Medium humanoid, Challenge 12. AC 12, 99 hit points.

Armour Class
12
Hit Points
99
Speed
30 ft.
Challenge
12 · 8,400 XP
Alignment
Any Alignment

The card

Stat Block

Medium Humanoid · Any Alignment

Archmage

AC
12
HP
99
CR
12

18d8 + 18 · 30 ft.

passive Perception 12

Languages: any six languages

STRDEXCONINTWISCHA
10 (+0)14 (+2)12 (+1)20 (+5)15 (+2)16 (+3)

Traits

Damage ResistancesDamage from spells, bludgeoning, piercing, and slashing from nonmagical attacks (from stoneskin)
Magic ResistanceThe archmage has advantage on saving throws against spells and other magical effects.
SpellcastingThe archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: - Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp - 1st level (4 slots): detect magic, identify, mage armor*, magic missile - 2nd level (3 slots): detect thoughts, mirror image, misty step - 3rd level (3 slots): counterspell, fly, lightning bolt - 4th level (3 slots): banishment, fire shield, stoneskin* - 5th level (3 slots): cone of cold, scrying, wall of force - 6th level (1 slot): globe of invulnerability - 7th level (1 slot): teleport - 8th level (1 slot): mind blank* - 9th level (1 slot): time stop * The archmage casts these spells on itself before combat.

Actions

DaggerMelee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

67,200 adj. XP · ×2

deadly at 1,600

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Counsel

Archmage, Answered

What is Archmage's challenge rating in D&D 5e?

Archmage is Challenge 12, worth 8,400 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Archmage's stats?

AC 12, 99 hit points (18d8 + 18), speed 30 ft.. Ability scores: STR 10, DEX 14, CON 12, INT 20, WIS 15, CHA 16.

What is Archmage resistant to?

Archmage is resistant to damage from spells and bludgeoning, piercing, and slashing from nonmagical attacks (from stoneskin). Pick a damage type it does not shrug off.

Put It On The Table

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