AI-powered D&D 5e tools — art, NPCs, worlds & full campaigns
RPG Builder
PricingGenerate

Staff of PowerStaff, very rare (requires attunement by a sorcerer, warlock, or wizard)

Staff of Power: very rare staff, requires attunement.

Category
Staff
Rarity
Very Rare
Attunement
Required
Source
SRD 5.1

The entry

Staff of Power

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

***Power Strike.*** When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

***Spells.*** While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

***Retributive Strike.*** You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Distance from OriginDamage
10 ft. away or closer8 × the number of charges in the staff
11 to 20 ft. away6 × the number of charges in the staff
21 to 30 ft. away4 × the number of charges in the staff

Take it to the table

Put Staff of Power In Play

Need one the SRD does not have? The Magic Item Generator builds a balanced item with rarity, attunement and rules text written for you.

Out in the world

Where You'll See Staff of Power

Recommended forWizard

Counsel

Staff of Power, Answered

What rarity is Staff of Power in 5e?

Staff of Power is a very rare magic item.

Does Staff of Power require attunement?

Yes — it requires attunement by a sorcerer, warlock, or wizard.

What kind of magic item is Staff of Power?

Staff of Power belongs to the Staff category of magic items in the D&D 5e SRD.

Hand It To Someone

Need one the SRD does not have? The Magic Item Generator builds a balanced item with rarity, attunement and rules text written for you.

Forge a magic item

Rules text on this page is from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.