Mace of TerrorWeapon (mace), rare (requires attunement)
Mace of Terror: rare magic weapon, requires attunement.
The entry
Mace of Terror
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
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Put Mace of Terror In Play
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Counsel
Mace of Terror, Answered
What rarity is Mace of Terror in 5e?
Mace of Terror is a rare magic item.
Does Mace of Terror require attunement?
Yes — Mace of Terror requires attunement.
What kind of magic item is Mace of Terror?
Mace of Terror belongs to the Weapon category of magic items in the D&D 5e SRD.
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Forge a magic itemRules text on this page is from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.
