NecromancyWizard Arcane Tradition — D&D 5e
Necromancers study the line between life and death, and the School of Necromancy is the tradition that lets a wizard actually cross it — raising the dead into a small standing army rather than fighting alone.
Level by level
Necromancy Features
Level 2 — Necromancy Savant
Copying a necromancy spell into your spellbook costs you less time and less gold than usual.
Level 2 — Grim Harvest
When one of your spells kills a creature, you can recover a small amount of hit points, drawing vitality from the death your magic just caused.
Level 6 — Undead Thralls
Undead creatures you create or command through your spells arrive tougher and hit harder than normal, gaining bonus hit points and extra damage on their attacks.
Level 10 — Inured to Undeath
You become immune to having your life force drained, and whenever a necromancy spell of yours reduces a creature to 0 hit points, you recover a small amount of your own hit points.
Level 14 — Command Undead
As an action, you can try to wrest control of an undead creature away from whatever currently commands it, folding it into your own growing collection of servants.
Swear the Oath
Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.
Forge a Necromancy Wizard