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ConjurationWizard Arcane Tradition — D&D 5e

Conjurers build their whole game around bending space — blinking across the battlefield, hauling creatures in from elsewhere, and opening doors where none existed a moment ago.

Class
Wizard
Type
Arcane Tradition
Features
5
Feature levels
2 · 6 · 10 · 14

Level by level

Conjuration Features

Level 2Conjuration Savant

Copying a conjuration spell into your spellbook costs you less time and less gold than usual.

Level 2Minor Conjuration

As an action, you can conjure a small inanimate object out of thin air, useful for props, tools, or minor tricks, though it can’t be used as a weapon or valuable currency.

Level 6Benign Transposition

As an action, you can teleport a short distance to an unoccupied space you know, or swap places with a willing creature you’ve previously conjured, keeping both of you safe from harm during the swap.

Level 10Focused Conjuration

Damage no longer breaks your concentration on conjuration spells, letting your summons and effects stick around through a fight that would otherwise interrupt them.

Level 14Durable Summons

Any creature you conjure arrives tougher than normal, gaining bonus temporary hit points that help it survive the fight you brought it into.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a Conjuration Wizard