the FathomlessWarlock Otherworldly Patron — D&D 5e
The Fathomless patron is something vast and ancient sleeping at the bottom of the sea, and its warlocks fight less with spells than with the ocean itself — grasping tentacles, crushing cold, and a body that no longer fears drowning.
Level by level
the Fathomless Features
Level 1 — Gift of the Sea
You gain a swimming speed and no longer need to breathe underwater, a permanent mark of the deep your patron dwells in.
Level 1 — Tentacle of the Deeps
As an action, you can conjure a spectral tentacle that lashes out at a nearby foe, dealing cold damage and slowing its movement.
Level 6 — Guardian Coil
When you take damage, you can have your conjured tentacle absorb part of the blow on your behalf, shielding you at the cost of the tentacle’s own strength.
Level 10 — Grasping Cold
You gain immunity to cold damage, and your weapon attacks now carry an extra chill that bites through armor.
Level 14 — Fathomless Plunge
You can briefly call on your patron’s full strength, either summoning a hulking deep-sea servant to fight beside you or massively empowering your tentacle’s reach and grip.
Swear the Oath
Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.
Forge a the Fathomless Warlock