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SoulknifeRogue Roguish Archetype — D&D 5e

Soulknife swaps steel for pure mental force, letting you conjure a blade out of nothing and fight without ever touching a real weapon. It plays like a psionic monk grafted onto a rogue — a pool of psionic energy fuels rerolls, short-range teleports, and eventually the ability to slip out of anyone’s perception entirely.

Class
Rogue
Type
Roguish Archetype
Features
5
Feature levels
3 · 9 · 13 · 17

Level by level

Soulknife Features

Level 3Psychic Blades

You can conjure a blade of pure mental force in each hand, using your Wisdom to determine its accuracy and damage, and either one can be thrown for a ranged psychic-damage attack.

Level 3Psionic Power

You gain a pool of psionic energy dice that recharges on a short rest, spendable to reroll an attack, ability check, or saving throw when you need it most.

Level 9Soul Blades

Spending a psionic energy die lets you teleport a short distance in a flash of thought, giving you an escape or a repositioning trick that costs the same resource as your rerolls.

Level 13Piercing Mind

Your psychic blades can be shaped to deal force damage that ignores resistance, and a hit can force an Intelligence save that leaves the target blinded for a moment if it fails.

Level 17Psychic Veil

You can spend a short while completely unable to be perceived by any means, slipping past guards and wards alike as a fully unnoticed presence.

Swear the Oath

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