Battle MasterFighter Martial Archetype — D&D 5e
Battle Master is the fighter subclass for players who want a hand of cards to play every combat instead of just rolling attacks. You pick a menu of maneuvers — trip, disarm, feint, rally, and more — fuel them with a shared pool of superiority dice, and choose a different tactical option almost every turn, making this by a wide margin the archetype with the highest skill ceiling in the class.
Level by level
Battle Master Features
Level 3 — Combat Superiority
You learn a set of maneuvers — options like Trip Attack to knock a target prone, Disarming Attack to strip its weapon, Feinting Attack for guaranteed advantage, or Rally to hand an ally temporary hit points — and spend superiority dice to trigger them on hits, refilling the pool on a short rest so you’re rarely without options.
Level 7 — Know Your Enemy
After a minute of studying a creature you can see, you learn how it stacks up against you in a category of your choosing — combat prowess, saving throws, hit points, and the like — turning guesswork about a tough enemy into hard information before you commit resources to the fight.
Level 10 — Improved Combat Superiority
Your superiority dice step up to d10s, so every maneuver you already know starts hitting harder without you having to learn anything new — the payoff for a build that was already doing the most work at the table.
Level 15 — Relentless
If you roll initiative with no superiority dice left, you get one back immediately, guaranteeing you always open a fight with at least one maneuver in hand instead of starting dry because you burned your dice on the last encounter.
Swear the Oath
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Forge a Battle Master Fighter